//<continuation number="10">
chapter main
{
	if($GameStart != 1)
	{
		$GameName = ModuleFileName();
		$GameContiune = 1;
		Reset();
	}
}
scene b3_06_01d.nss_MAIN
{
//ݒ
	if(($SYSTEM_skip && #SYSTEM_skip_express && $AllRead) || ($SYSTEM_skip && #SYSTEM_skip_express && #SYSTEM_skip_absolute)){
		SkipOut();
	}else{
		$MainGameName="@->"+$GameName;
		call_scene $MainGameName;
		GameMainSet();
	}
//IXNvgyуtOݒ
	//Cxgbf
	#Cxgt@C=true;
	//Lz
	LoveMemory("mem_b3_06_01d_01");
	//[gtOAIAGameName
	$PreGameName = $GameName;
	$GameName = "b3_06_01f.nss";
}
scene b3_06_01d.nss
{
	//V[̓ɕKLq
	$XNvgo[W = "  Version $Revision: 19 $";
	$\ = ModuleFileName();
	$\ = $SYSTEM_present_process;
	SystemInit();
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//b3_06_01d.nss
//stst
//Ot@C	"b3_06_01c.nss"
//[I]qVH˂Βjpr
	PrintBG("wiO",30000);
	SoundPlay("@smgm27",0,1000,true);
	CreateBG("Gwi50",50, center, middle, "bg05900_1_ɓsđw.jpg");
	Fade("Gwi50",0,1000,null,false);
	FadeDelete("wiO", 300, true);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010001]
@B<k>
@̂̐l͂܂B
@VH˂ΒjpB
@tłB<k>
@肪Ƃ̂̐lI
</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//oFLFFVH˂ΒjpB[q]
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010004]
@Ă킯ŁAI͑Y{낷Ɓ\\
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	SetKwC(1800,@0, @0);
	KwC(@0,@0,"cg/kw/kw_ʏ__shy2.png");
	FadeKwC( 300, false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text9710001]
//yJ΁z
J
u肢܂v
</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	DeleteKwC(300,false);
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text9710002]
@肢܂I
@tFXɎw𗍂܂K˂oɁA藧ĂB
</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//Ot@C	"b3_06_01f.nss"
//	$GameName = "b3_06_01f.nss";
}